Hello, I'm Emanuele, a game producer with over 3 years of game development experience and a background in art history.
Currently, I'm involved in the development of Arma 4 at Bohemia Interactive.
Learn more about my me or scroll down to check my latest projects.
Selected Projects
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Unannounced Project
I'm involved in the development of a 3rd person stealth game set in Antwerp during the 80-year war (1568–1648).
Currently, we're in the Concept phase, where we're shaping the game's foundation and envisioning its unique mechanics and narrative.
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Viking Hiking
The game was developed withiin 10 weeks and was successfully released on Steam. It reached more than 40K downloads and earned a "Very Positive" rating from the community.
Moreover, the game was nominated for the "Best Student Game" at the Dutch Game Awards 2023.
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Super Circus Fruit ShowÂ
The game was developed over the course of 8 weeks, emphasizing fun and chaotic gameplay. This project marked a significant learning curve for me as it was my first experience as a game producer.
The game won the “Audience Award” during BUas Industry Day 2022.
Other Projects
Besides my main projects as a producer I have been involved in Game Jams, Level Design projects, and Art exhibitions.
Skills
Production Skills
Familiarity with Agile methodologies such as Scrum and Kanban​.
Good knowledge of MS Office/Google Suite, Jira, and Confluence.
Comprehensive understanding of game development, from concept to submission and sustained development post-launch.
Attention to detail, process knowledge and ability to manage multiple priorities at once.
Manage teams up to 20 people.
Leadership & Public speaking.
Problem-solving & Risk Management.
Time management setting Milestones and Deadlines.
Market Analysis of competitors.
Community Management.
Design Skills
Rational Design & iterative approach.
Player-Centric Design Philosophy.
Level Design from sketches to Whitebox​.
Creative thinking & workshop methodologies.
Adaptability and Rapid Prototyping.
Balancing Gameplay Mechanics.
Narrative Design and Environmental Storytelling.
Accessibility and Inclusivity Considerations.
Testing and QA.
Game Design Documentation.
High knowledge of games and game history.