Hello, I'm Emanuele, a game producer with over 3 years of game development experience and a background in art history.

Currently, I'm involved in multiple projects at Bohemia Interactive.

Learn more about my me or scroll down to check my latest projects.

Selected Projects

  • Arma Reforger

    Arma Reforger is the latest released in the famous Arma series, powered by the new Enfusion Engine.

    I’m Involved in the cross-platform development of the game through the release of updates.

  • Viking Hiking

    The game was developed withiin 10 weeks and was successfully released on Steam. It reached more than 40K downloads and earned a "Very Positive" rating from the community.

    Moreover, the game was nominated for the "Best Student Game" at the Dutch Game Awards 2023.

  • Super Circus Fruit Show 

    The game was developed over the course of 8 weeks, emphasizing fun and chaotic gameplay. This project marked a significant learning curve for me as it was my first experience as a game producer.

    The game won the “Audience Award” during BUas Industry Day 2022.

Other Projects

Besides my main projects as a producer I have been involved in Game Jams, Level Design projects, and Art exhibitions.

Skills

Production Skills

  • Familiarity with Agile methodologies such as Scrum and Kanban​.

  • Good knowledge of MS Office/Google Suite, Jira, and Confluence.

  • Comprehensive understanding of game development, from concept to submission and sustained development post-launch.

  • Attention to detail, process knowledge and ability to manage multiple priorities at once.

  • Manage teams up to 35 people.

  • Leadership & Public speaking.

  • Problem-solving & Risk Management.

  • Time management setting Milestones and Deadlines.

  • Market Analysis of competitors.

  • Community Management.

  • Experienced with both Unreal and custom engine.

Design Skills

  • Rational Design & iterative approach.

  • Player-Centric Design Philosophy.

  • Level Design from sketches to Whitebox​.

  • Creative thinking & workshop methodologies.

  • Adaptability and Rapid Prototyping.

  • Balancing Gameplay Mechanics.

  • Narrative Design and Environmental Storytelling.

  • Accessibility and Inclusivity Considerations.

  • Testing and QA.

  • Game Design Documentation.

  • High knowledge of games and game history.

Software